Build your airline pilot career, from first hour to Senior Captain.
Career Mode turns your flying into a living career. Hire on with an airline, fly real-world schedules to log hours and earn weekly pay, then climb through the ranks and move up to the world's premium carriers. This guide walks you through every system — and links straight to the part you need.
Fly & Earn
Generate schedules, fly the legs, and bank an hourly wage paid out every Friday.
Climb the Ranks
Build total hours to rise from First Officer to Senior Captain — your rank follows you everywhere.
Land Better Jobs
Apply through the Job Center to move from regional feeders up to Tier 4 international airlines.
Play Anywhere
Your whole career syncs to the cloud — start on desktop, check in on mobile.
How Career Mode Works
Start as a First Officer at a small airline, fly schedules to log hours and earn weekly pay, then climb the ranks and move up to premium international carriers. Here's the whole loop.
- Choose an airline — pick a region, then a Tier 1 airline or a regional program to start your career.
- Generate a schedule — 1–6 flights at a time, in a routing style you choose.
- Fly your flights — log hours and earn an hourly wage for each completed leg.
- Get paid Friday — wages deposit automatically every Friday at 0600Z.
- Progress & advance — earn promotions at your airline, or apply to better airlines through the Job Center.
Everything syncs to the cloud. Start a flight on desktop, check your stats on mobile — your career follows you across devices automatically.
Use the menu on the left to jump to any topic, or the search box to find a specific rule instantly. New to the mode? Start with The Career Ladder to see the full path at a glance.
Your First Airline
When you start Career Mode you pick a region, then choose from the airlines based there.
Region Selector
Choose one of six regions — North America, South America, Europe, Africa, Asia, or Oceania — to filter the available airlines.
- You can switch your region freely at any time — there's no lock.
- Your region choice syncs across your devices.
Two Kinds of Starter Job
Each region shows up to 10 starter positions — 6 Tier 1 airlines plus up to 4 regional programs:
- Tier 1 airlines — smaller carriers where you fly their primary fleet.
- Regional programs — major airlines (American, Delta, United…) that also run regional aircraft. You fly in the major's livery on their regional fleet, at Tier 1 pay.
Regional programs & flow-through: internal fleet upgrades aren't available — to reach the mainline you build hours and apply through the Job Center. But your parent airline knows you: their mainline jobs appear 75 hours earlier than normal (e.g. Tier 4 at 475h instead of 550h) as a purple "Flow-Through" card, with a +5% acceptance bonus.
The Career Ladder
Two things grow with your total career hours: the airline tiers you can apply to (left), and your rank, which sets your pay multiplier (right). Hours carry over when you change airlines.
"Eligible" means you can be hired, not that jobs are hidden. The Job Center shows every tier to everyone — but applying below a tier's hour minimum is declined automatically. See Job Center for how that works.
Airline Tiers
Every airline sits in one of four tiers. Higher tiers pay more and carry more prestige. The hour figure is the total career hours you need to be hired there.
Tier 1
0 hours · 36 airlinesAir Arabia, Air Corsica, Air Tahiti, AirAsia, AJet, Akasa Air, Arajet, Avelo Airlines, Azores Airlines, Bahamasair, Breeze, Caribbean Airlines, Cebu Pacific, Citilink, Flair Airlines, Flybondi, flydeal, HK Express, jetSMART, Jetstar, Kenya Airways, Loganair, Norwegian, Nouvelair, Pegasus Airlines, Ryanair, Scoot, Sky Airline, Sun Country, SunExpress, Tigerair Taiwan, VietJet Air, Viva, Volaris, Winair, Wizz
Tier 2
150+ hours · 36 airlinesAerolineas Argentinas, Aeromexico, Air Algerie, airBaltic, Air Canada Rouge, Air Caraibes, Air Europa, Air Mauritius, Air Transat, Allegiant, Azul, Brussels Airlines, Condor, Copa Airlines, Discover Airlines, easyJet, Eurowings, Fiji Airways, flydubai, Frontier, Garuda Indonesia, Gol, Hainan Airlines, Icelandair, IndiGo, Jet2, JetBlue, Royal Air Maroc, Sunclass Airlines, Transavia, Transavia France, TUI, Tunisair, Volotea, Vueling, WestJet
Tier 3
350+ hours · 25 airlinesAegean, Aer Lingus, AeroLogic, Alaska Airlines, Atlas Air, Avianca, Edelweiss, EgyptAir, Ethiopian, Finnair, French Bee, Hawaiian, ITA Airways, LATAM, LOT Polish Airlines, Pakistan International Airlines, Philippine Airlines, SAS, Saudia, South African Airways, Southwest, Starlux, TAP Air Portugal, Vietnam Airlines, Virgin Australia
Tier 4
550+ hours · 35 airlinesAir Canada, Air China, Air France, Air India, Air New Zealand, All Nippon Airways, American Airlines, Asiana Airlines, Austrian Airlines, British Airways, Cathay Pacific, China Airlines, China Eastern, China Southern, Delta Air Lines, Emirates, Emirates SkyCargo, Etihad, EVA Air, FedEx, Iberia, Japan Airlines, KLM, Korean Air, Lufthansa, Lufthansa Cargo, Qantas, Qatar Airways, Singapore Airlines, Swiss, Thai Airways, Turkish Airlines, United Airlines, UPS, Virgin Atlantic
Ranks & Pay
You hold one of four ranks, set by your total career hours. Rank applies a multiplier to your base hourly rate and carries over between airlines.
| Rank | Total Hours | Pay Multiplier |
|---|---|---|
| First Officer (FO) | 0h | 1.0× |
| Senior First Officer | 150h | 1.25× |
| Captain | 400h | 1.55× |
| Senior Captain | 750h | 1.85× |
One exception: if you join an airline on an aircraft type you're not rated for (sponsored training), you start as First Officer regardless of hours. Build hours on that type and internal promotions advance you normally. Promotions at your current airline are competitive, seniority-based opportunities — see Promotions.
Seniority
Each airline ranks its pilots with a hybrid seniority score — 35% tenure (time at the airline) and 65% hours flown there.
- Shown as "#X of Y pilots" on your employment card.
- Higher seniority means better approval odds for promotions, cross-training, base transfers, and renewals.
- Seniority — along with safety strikes and sick days — resets when you change airlines. You start fresh.
- The airline leaderboard shows the top 10 pilots by hours flown there.
Schedules
The Schedule Generator builds your flying. You choose the number of legs (1–6), an aircraft filter, and a routing style:
Continuous
A chain: A → B → C → D. Great for exploring; does not return to base.
Roundtrip
Multiple roundtrips from base, with different destinations each pair.
Out & Back
A loop: A → B → C → A. Visit several cities, return home.
Mixed
A random variety of patterns. May or may not end at base.
Away from base? If a schedule left you at another airport, the generator detects it: your next schedule starts from your current location, locks to Continuous, and must end back at base. Add legs as needed to connect.
Schedule lock: you can generate a new schedule once you have 1 or fewer flights remaining — just like real airline operations.
Aircraft & Type Ratings
Type ratings are earned per aircraft family, not per variant — one "A320 Family" rating covers the A319, A320, A321 and their neo versions. Bigger aircraft pay more per hour.
| Category | Examples | Base Pay |
|---|---|---|
| Regional | ATR, CRJ, Embraer, Dash 8 | $78–105/hr |
| Narrowbody | A220, A320 Family, B737 Family, B757 | $110–215/hr |
| Widebody | A330, A350, B777, B787 | $230–420/hr |
Three Ways to Get a Type Rating
Your starter airline gives you one free rating for their primary aircraft. After that:
1. Airline-Sponsored
- Free training when a job needs a rating you lack
- Contract extended 35–45%
- Training bond if you leave early
- No +10% acceptance bonus
2. Self-Funded
- $10k–$60k via Career Development
- 12 options at a time, rotating
- 12–24h to complete
- No bond, no extension, +10% acceptance bonus
3. Co-Sponsored
- Airline covers 40% (you pay 60%)
- For aircraft already in their fleet
- Contract extended 35–45%
- Training bond applies
Training Bond Scale
Leaving an airline that sponsored your training before the contract ends costs you part of the training cost back:
| Contract Progress | You Owe |
|---|---|
| 0–50% | 100% of training cost |
| 50–85% | 50% of training cost |
| 85–100% (buyout window) | 25% of training cost |
| Contract complete | Nothing — bond cleared |
Training can't be cancelled once started — be sure you want the rating before you buy.
Tip: self-funding a rating before you apply gives a shorter contract, no bond, and +10% acceptance. Holding a widebody rating also makes widebody jobs appear more often on your board.
Aircraft Violations
Flying an aircraft outside your scheduled type's family is logged as an Aircraft Violation. These are separate from safety strikes and stack — the more you collect, the harder progression gets.
Allowed — same family
Schedule shows A321neo? Flying an A321, A320 or A319 is fine — all A320 family.
Violation — different family
Schedule shows E190? Flying a B737 or A320 is a violation. A B777 and B787 are different families too.
Penalty Per Violation (cumulative)
| System | Base Chance | Per Violation |
|---|---|---|
| Ferry Flights | 30% | −3% |
| Premium Open Time | 40% | −3% |
| Job Applications | 70% | −4% |
| Promotions (approval) | Seniority-based | −5% |
What the Penalty Actually Touches
Every number above is a success-chance modifier — it lowers the odds of a favourable roll, measured in percentage points (not a multiplier). A violation never costs you money or cuts your pay; it only makes good outcomes rarer. Violations stack across all four systems at once, so a single bad month makes everything below harder at the same time:
- Ferry Flights & Premium Open Time — the base chance is how often the offer even appears. Each violation makes these bonus-flying opportunities surface less often.
- Job Applications — the 70% is the chance an application is accepted. Each violation raises your rejection rate at the Job Center.
- Promotions — the seniority-based figure is your internal approval roll. Each violation makes a promotion more likely to be declined (approval never drops below 5%).
Example — 3 active violations: Ferry 30% → 21%, Premium Open Time 40% → 31%, Job acceptance 70% → 58%, and your promotion approval drops a full 15 points. Nothing else about the flight changes — only the odds.
Violations reset on the 1st of each month. Unlike safety strikes, there's no shop item to clear them early — just fly the right family and wait for the reset. Always check the required family before you dispatch.
Reputation
Your Reputation is your professional standing — a single reading of how much airlines trust you, shown as a labelled bar in the sidebar of your career page. It runs from Excellent down to At Risk. The cleaner you fly, the more doors stay open.
What Moves It
Two things drag your standing down, and both fade over time:
- Aircraft violations — flying outside your scheduled family. They reset on the 1st of each month (see Aircraft Violations).
- Safety strikes — unsafe landings and other safety busts. These weigh a little heavier than violations, and can be cleared early with a Safety Course in the Pilot Shop (see Flight Safety).
A spotless record sits at Excellent. Each violation or strike chips away at your standing; clear them — or wait for the monthly reset — and it recovers on its own.
The Standing Ladder
| Standing | What it means |
|---|---|
| Excellent | Clean record — every opportunity appears at full strength. |
| Good | A minor blemish or two — barely noticeable. |
| Fair | Building up — offers and approvals are noticeably rarer. |
| Poor | A real drag — bonus flying and internal moves dry up. |
| At Risk | Rock bottom — the best opportunities all but disappear. |
What It Affects
Standing is the umbrella over the individual penalties elsewhere in this guide. A weaker reputation means:
- Job applications are rejected more often, and promotions are declined more often.
- Ferry and Premium Open Time offers surface less often.
- Fleet Openings — the airline-initiated seat offers — scale directly with reputation: at Excellent you see them at full odds, and that ceiling shrinks with every violation and strike (see Promotions & Internal).
Reputation is shown as a label, not a number — airlines judge you on the impression you give, not a public score. Keep it high and the game quietly hands you more, and better, opportunities.
Job Center
The Job Center lists openings at other airlines. The board shows every tier and every rank to everyone — nothing is hidden by your hours. Eligibility is enforced when you apply, not by hiding jobs. Want to focus? Flip on the Eligible only filter to hide anything you don't yet qualify for.
How Listings Work
- The board is the same size for everyone — a fixed 30–40 listings, no longer scaled by your hours. The Job Recruiting shop upgrades (Recruiter / Talent Scout / Headhunter) add always-visible slots on top of that.
- Each posting stays up 4–6 days, then expires. A posting never changes while it's up — same airline, aircraft, base, and rank for its whole life.
- An airline can appear up to three times at once, each on a different aircraft type (the base may repeat) — so the busiest carriers can post several openings together.
- Every rank is on the board — First Officer through Senior Captain. The rank belongs to the posting, not you: lower tiers skew junior, top tiers skew senior, but any rank can appear anywhere.
- You see senior seats, but you earn them. A posting's hour requirement is the higher of its airline-tier minimum and its rank floor (FO 0h · SFO 150h · CPT 400h · SR CPT 750h). A Senior Captain seat at a regional still needs 750h — applying under-qualified is declined instantly.
- Widebody postings start appearing once you pass 250 hours.
- Regional-jet seats are Regional roles. A regional jet (CRJ, E-Jets…) is listed as a Regional position — regional hours (50h) and regional pay — even when it's flown by a Tier 3/4 mainline. You'll see it as a regional job in that airline's livery, like a major's feeder.
- To apply you need 50+ total hours while under an active contract — waived once your contract expires (free status), so you can switch immediately.
- Jobs needing a rating you lack show a "Training Provided" badge; the contract is extended 35–45% and you start as First Officer.
One application at a time. After you apply, wait 15 minutes to 2 hours for a decision — you can't apply elsewhere while one is pending.
Don't fly while an application is pending — completing a flight mid-decision can interfere with hiring. Wait for the result first.
What Affects Your Chances
| Factor | Effect |
|---|---|
| Base acceptance rate | 70% |
| Flight experience | +1% per 25 total hours (max +20%) |
| Same-tier airline | +10% |
| Moving up tiers | −10% per tier jumped |
| Already hold the type rating | +10% (not applied if airline provides training) |
| Each aircraft violation | −4% |
Rejected? No penalty — apply again immediately. To improve odds: build hours, target a same-tier airline, get the type rating first, and avoid aircraft violations (each one cuts acceptance by 4%).
Contracts
Every hire — your first airline, an external move, or a renewal — lets you pick from three contract tiers. Longer commitments pay a higher hourly rate and a bigger signing bonus, but raise the maximum early-exit fee.
| ★ Novice | ★★ Intermediate | ★★★ Professional | |
|---|---|---|---|
| Length | 14–21 days | 21–28 days | 29–36 days |
| Rate multiplier | ×1.00 | ×1.08 | ×1.15 |
| Bonus — Reg | — | $200 | $500 |
| Bonus — NB | — | $400 | $800 |
| Bonus — WB | — | $750 | $1,000 |
| Max buyout fee | $5,000 | $5,000 + 50% of bonus | $5,000 + 50% of bonus |
The rate multiplier is permanent for as long as you stay at that airline, and the signing bonus is credited the moment you're hired.
Contract Phases
| Phase | When | Apply elsewhere? |
|---|---|---|
| Locked | First ~75% of contract | No |
| Early Exit | Last ~25% of contract | Yes — pay a buyout fee. It starts at the maximum when the window opens and scales down daily (as low as ~$300 near the end). Intermediate/Professional add 50% of the signing bonus; a training bond also applies if your rating was sponsored. The exact fee is shown before you confirm. |
| Free | After the contract ends | Yes — no fee |
All scheduled flights are cleared when you change airlines or relocate.
Promotions & Internal Jobs
Promotions
Once you reach the airline-hour threshold for your next rank, promotions appear as competitive, slot-based opportunities — purple "Promotion" cards in Internal Opportunities.
- Cards appear randomly and last 1–2 days (≈30–40% chance once eligible).
- Each shows the new rank, pay increase, assigned base, and route counts.
- Apply and wait 15 minutes to 2 hours for a decision.
- Approval is seniority-based: ~95% for the most senior pilot down to ~20% for the newest hire.
- If approved, your rank, base, and pay update and your schedule is cleared. If denied, no penalty — wait for the next one.
Internal Jobs (Free Cross-Training)
Your airline may offer to train you on a new aircraft family in their fleet — free. Look for amber "Internal Job" cards.
- Requires: 50+ airline hours and an aircraft family you're not yet rated on.
- Apply as the offered rank, wait 15 minutes to 2 hours; approval uses the same seniority scale (~20–95%).
- If approved: instant type rating and the new aircraft added to your qualifications.
The trade-off: training is free but your contract is extended 35–45%, a training bond applies, and your next 4–6 flights take a 30–40% pay cut to recover the airline's cost.
Position Bidding
Bid for a different aircraft family you're already rated on at your current airline.
- When: the last 3 days of each month only.
- Approval: 30–95% based on seniority; decision in 2 to 48 hours.
Fleet Openings (Already-Rated Seats)
Your airline may come to you with a seat on a fleet you're already type-rated on — a "Fleet Opening" card in Internal Opportunities. No training, no bond, no pay cut, and no seniority gamble: because the airline is offering, accepting is auto-approved and you move onto the aircraft, base, and pay for that seat immediately.
- Requires: at least 7 days at the airline, plus a fleet family your airline operates that you already hold a rating on and aren't currently flying.
- Offered rank depends on your logged hours on that aircraft family — Captain (400h+), Senior First Officer (150h+), otherwise First Officer, chosen at random from what you qualify for. It never hands you Senior Captain automatically.
- How often: deliberately rare — even a spotless pilot has only about a 20% chance per cycle of seeing one, and that ceiling shrinks with your reputation (each aircraft violation or safety strike lowers it).
- Accepting clears your current schedule and switches you onto the new aircraft.
You can only have one pending application at a time — a promotion blocks internal/external applications and vice versa. Plan ahead.
Base Relocation
Request a transfer to a different hub at your current airline.
- Any base at your airline can be requested.
- Approval: 50% — a flat chance; not all requests succeed.
- Fee: $5,000, charged only if approved.
- Cooldown: 7 days after any request, approved or denied.
- Decision: 15 minutes to 2 hours.
Free Internal Transfer Offers
Occasionally your airline offers a free base transfer (blue card in Internal Opportunities):
- Eligible after 7 days at your airline.
- No cost, your hourly rate stays the same, and it bypasses the 7-day cooldown.
Renewal & New Assignments
When your contract expires and you enter free status, your airline may try to keep you. Two offers can appear in Internal Opportunities — they only show while you're free.
Contract Renewal
An emerald green card offering another term with a permanent pay raise and a cash signing bonus. You again pick a Novice / Intermediate / Professional tier (same multipliers and bonuses as a new hire), on top of the raise.
- Permanent raise — base 3–5%, adjusted by seniority (up to +3%), loyalty (+0.5% per past renewal here, max +2%), and safety strikes (−1.5% each). Always lands between 1–10%, rounded to the nearest $5. It compounds every renewal.
- Signing bonus — scales with aircraft tier, rank, seniority (up to +25%), and loyalty (+10% per past renewal, max +30%); −15% per safety strike.
- Offer window: 72–120 hours. Declining keeps you free with no penalty; leaving for another airline resets your loyalty (renewal count) to zero.
New Assignment Offers
A teal card offering a fresh contract at a different base of your airline, on the same aircraft you already fly. It appears only when your airline has another base available to you.
- 60% chance per contract expiry.
- Same aircraft, new base — no retraining and no pay cut.
- Pay is your current rate or higher — never a step down — plus a signing bonus based on your aircraft tier. Fresh 14–21 day Novice contract; 72–120 hour offer window.
- Accepting is instant (no confirmation dialog). "No Thanks" clears it and keeps you free.
Career Focus (Tier 3 & 4 only)
By default the board shows every tier equally to everyone, regardless of your hours or current airline. Career Focus (Tier 3 & 4 pilots only) lets you deliberately bias it toward a lower tier or Regional you want to target — handy when a senior captain wants to step down for a different aircraft, base, or change of pace.
- A chip row appears at the bottom of the Job Market filters, only when your employer is Tier 3+.
- Target Regional, Tier 1, or Tier 2 (Tier 4 pilots can also target Tier 3); pick Default to return to normal.
- The board shifts toward your choice but keeps your normal higher-tier jobs in the mix — a tier focus makes that level the majority; a Regional focus fills about a third of the board.
Once every 7 days. After you switch focus the chips lock with a countdown — treat it as a deliberate decision.
It changes what you see, not the rules — hour requirements, pay, and contracts still apply. Taking a lower-tier job is a genuine step down.
Finances & Pay
You earn an hourly wage for each completed flight. Your pay is built from:
- Aircraft category — base rate (Regional < Narrowbody < Widebody).
- Airline tier — higher tiers pay more.
- Rank multiplier — 1.0× / 1.25× / 1.55× / 1.85×.
- Tenure bonus — +2% per 50 hours at your airline (max +30%).
- Contract tier multiplier — ×1.00 / ×1.08 / ×1.15, set when you signed.
Example Flight Pay
Weekly Payday
Earnings accumulate through the week and deposit automatically every Friday at 0600Z. "Earned" figures show deposited pay only — not the pending amount waiting for Friday.
What You Spend On
- Type-rating training ($10k–$60k)
- Base relocation ($5,000 if approved)
- Contract buyout ($5,000 base max for Novice; up to ~$5,500 for a Professional Widebody pilot — scales down daily, plus any training bond)
- Pilot Shop items (fatigue, safety, sick days, job tools)
Your Transaction History logs flight pay, training, relocation, buyouts, and airline-departure records. Career stats track lifetime totals; current-airline stats track your time at this employer.
Fatigue & Rest
Flying builds fatigue; resting recovers it.
- Flying: +8% fatigue per flight hour.
- Resting: −6% per real hour (~14 hours to recover fully from 85%).
- Rest bonus: 8 consecutive hours of rest applies an extra flat −25% drop.
- Warning at 60%; grounded at 85%+ — you can't fly until rested.
Need to fly sooner? The Pilot Shop → Rest & Recovery sells an Energy Drink (−25%), Extended Vacation (reset after 1.5h), and Quick Vacation (instant reset to 0%).
Flight Safety
Your flying quality is monitored. A violation is logged when you exceed any of these:
- Landing rate > 500 FPM
- Landing G-force > 2.5g
- In-flight G-force > 2.5g
- Descent/climb rate > 7,000 FPM
Strike System
| Strikes | Result |
|---|---|
| 1 | Warning |
| 2 | Final warning |
| 3 | Grounded — must complete sim training |
Strikes reset at the start of each month (if you're not grounded). Each active strike also reduces internal base-transfer offer approval by 10%.
Getting Ungrounded
Go to Flight Safety → Begin Sim Training → pay $1k–5k → wait 6 hours. Strikes reset to 0 and you're cleared to fly. (The Pilot Shop's Safety Course removes one strike at a time, for $1,750.)
Standby, Open Time & Ferry
Beyond your regular schedule, several systems offer extra (often bonus-paid) flying.
Standby Duty
- Go on-call; 60% chance of 1–2 flights
- Assigned at a random point 10–90% through your standby
- Standard pay; hidden while you have scheduled flights
Premium Open Time
- 40% chance per day of an offer
- Accept within 16–20 hours
- Pays 1.25× / 1.5× / 1.75× / 2.0×
- Any aircraft you're rated on
Ferry Flights
- 30% chance per day; reposition an empty aircraft
- Accept within 12–24 hours
- 1.5× pay; any aircraft you're rated on
Sick Days & Crew Cover
- 3 sick days/month (resets the 1st); no penalty
- A flight you call in sick on becomes Open Time for others at 2× pay
- Claim other pilots' sick flights for 2× (≤1 scheduled flight to see them; expire in 48h)
Standby outcomes are pre-determined when you start (whether, when, and how many legs) for fairness.
Pilot Shop
Spend your salary on items that manage fatigue, safety, sick days, and your job board. Each item has its own independent cooldown — buying one doesn't lock out the others.
Rest & Recovery
Energy Drink — $125
- −25% fatigue
- Won't help if you'd still be 85%+
- 24h cooldown
Quick Vacation — $625
- Instant reset to 0%
- Fly again immediately
- 7-day cooldown
Extended Vacation — $250
- Reset to 0% after 1.5h rest
- Budget option
- 3-day cooldown
Safety & Wellness
Safety Course — $1,750
- Removes one safety strike
- Only when you have active strikes
- 24h cooldown
Extra Sick Day — $500
- +1 sick day this month
- Max 5 total (3 base + 2 bought)
- 24h cooldown
Job Center Tools
Training Catalog Refresh — $500
- Rolls fresh type-rating options
- 24h cooldown
Job Recruiting (permanent board expansion)
One-time upgrades that add always-visible listings on top of your rotating board. Upgrade anytime — you only pay the difference.
| Upgrade | Adds | Price |
|---|---|---|
| Recruiter | +4 slots | $6,000 |
| Talent Scout | +8 slots | $11,000 (or +$5,000 from Recruiter) |
| Headhunter | +12 slots | $15,000 (or +$4,000 from Talent Scout) |
Cooldowns
24h: Energy Drink, Safety Course, Extra Sick Day, Training Catalog Refresh. 3 days: Extended Vacation. 7 days: Quick Vacation. Each timer is independent.
Quick Reference
Tier & Rank Hours
- Tier 1: 0h · Tier 2: 150h
- Tier 3: 350h · Tier 4: 550h
- Widebody jobs: 250 airline hrs
- Ranks: FO 0 · SFO 150 · CPT 400 · SR CPT 750
Hourly Pay & Multipliers
- Regional: $78–105
- Narrowbody: $110–215
- Widebody: $230–420
- Rank: 1.0 / 1.25 / 1.55 / 1.85×
Key Costs
- Relocation: $5,000
- Buyout: $5,000–$5,500 max
- Training: $10k–$60k
- Recruiting: $6k / $11k / $15k
Key Timing
- Payday: Friday 0600Z
- Region: switch anytime
- Postings last: 4–6 days
- All decisions: 15 min – 2h
- Bidding: last 3 days/month
Job Board Slots
- 30–40 for everyone
- Not scaled by hours
- + Job Recruiting upgrades
- Up to 3 openings / airline
Acceptance Formula
- Base 70%
- +1% / 25h (max +20%)
- Same tier +10%; per tier up −10%
- Have rating +10%; each aircraft violation −4%
Fatigue
- +8% per flight hour
- −6% per rest hour
- Warning 60% · grounded 85%
- 8h rest bonus: extra −25%
Bonus Pay
- Open Time: 1.25–2.0×
- Ferry: 1.5×
- Sick-cover flights: 2×
- Tenure: +2%/50h (max +30%)
Common Questions
Why can't I apply to other airlines?
- Contract locked — you're in the first ~75% of your contract.
- Pending application — you already have one awaiting a decision.
- Under 50 total hours while on contract (waived once free).
You no longer need the type rating to apply — airlines provide training (look for the "Training Provided" badge).
Why is my schedule locked?
You can only generate a new schedule with 1 or fewer flights remaining. Finish or remove incomplete flights first.
Why is my pay different than expected?
Pay combines aircraft category, airline tier, rank multiplier, tenure bonus, and your contract tier multiplier — plus any open-time/ferry bonus. A new type rating also triggers a temporary 30–40% pay cut for 4–6 flights.
How do I get ungrounded?
Flight Safety → Begin Sim Training → pay $1k–5k → wait 6 hours. Strikes reset to 0.
Does my progress sync across devices?
Yes — your career is stored in the cloud and syncs automatically, so you can check your stats anywhere.
Ready to Start Your Career?
Choose your airline, pick your base, and begin your journey to Senior Captain.
Go to Career Mode